Industry Academic Alliance Program

Preparing students for the AR/VR workforce, one campus at a time

Fusion VR, in partnership with ARK Info Solutions Pvt. Ltd., delivers job-ready AR/VR/MR curriculum, turnkey lab infrastructure, faculty training and certification for colleges and universities across India.

Kalaignar Memorial — Digital Museum visitors wearing VR headsets

Challenges of Students in AR VR Learning

The current job demand for AR VR engineers is 1400% and it's growing at the rate of 280% every year. In order to exploit these opportunities, students need VR and AR training. Unfortunately, the current AR VR Training market is entirely unorganized. Unlike blockchain, AI or any other futuristic technologies, there are no AR VR courses offered by reputed institutions.

For now, students interested in AR VR have to self-learn or undertake on-the-job training. Also, most students have no access to the expensive AR VR hardware devices and software. This pandemic and the remote working trend has very reduced internship opportunities to learn from industry experts.

Amma Museum & Knowledge Park interactive exhibit

Offering AR VR Training at Colleges is the Key!

To overcome these bottlenecks and make the XR dreams of students a practical reality, colleges must play a crucial role as they have most of the necessary capabilities already in place. Firstly colleges have got the experienced teaching staff and the supporting infrastructure to set up an XR lab. Institutions also have the experience and capacity to access and identify the right set of talented young students for whom they can offer XR training and guide them on the extensive AR VR career choices.

But, Colleges are also facing challenges in implementing the AR VR Courses into the students’ curriculum because of the great scarcity of expert resources and lack of industry connect. To fill this gap, we have spearheaded the Industry Academic Alliance Program with an end-to-end hand-holding strategy that benefits both students and institutions

AR VR Industry Academic Alliance Program

AR VR Industry Academic Alliance Program

Fusion VR in partnership with ARK Info Solutions Pvt. Ltd. brings you Industry Academic Alliance Program. This initiative focuses on setting up Extended Reality (XR) partnerships, Training and Research opportunities within universities and educational institutions. This Alliance enables Skill building, Employability and limitless opportunities for young students in the industrial VR, AR & MR domains and Education Metaverse space. Our goal is to help them to get an immediate job and make their aspirations come true.

Come join our Industry Academic Alliance Program! Give your students an unbeatable edge in the job market. We prepare them for the fast-growing field of building Extended Reality applications for the Industry 4.0 landscape, Immersive Digital Twins, Interactive Simulations, deployment of metaverse in education, technology & innovation.

We will help you to quickly start and expand interactive design & development programs at your campus. Our Industry Academic Alliance Program offers Universities and Educational institutions, industry insights, AR VR courses with job-ready curriculum, Industry 4.0 hands-on projects, faculty training, certification, necessary AR VR lab infrastructure, technical support, and the knowledge base to run & maintain the system at a significantly low cost.

Visitors exploring a digitised museum gallery with holographic exhibits
Member Institutions

Partnered with institutions across India

Nirma University
Nirma University
Ahmedabad, Gujarat
Panipat Institute Of Engineering & Technology
Panipat Institute Of Engineering & Technology
Panipat, Haryana
QIS College Of Engineering & Technology
QIS College Of Engineering & Technology
Ongole, Andhra Pradesh
Rajeev Institute Of Technology
Rajeev Institute Of Technology
Aduvalli, Karnataka
R. V. College Of Engineering
R. V. College Of Engineering
Bengaluru, Karnataka
Saintgits College Of Engineering
Saintgits College Of Engineering
Kottayam, Kerala
SHARDA UNIVERSITY
SHARDA UNIVERSITY
Noida, Uttar Pradesh
Sri Venkateswara College Of Engineering Technology
Sri Venkateswara College Of Engineering Technology
Chittoor, Andhra Pradesh
SVKM'S Narsee Monjee Institute Of Management Studies
SVKM'S Narsee Monjee Institute Of Management Studies
Mumbai, Maharashtra
Vidyavardhaka College Of Engineering
Vidyavardhaka College Of Engineering
Mysore, Karnataka
IIT Patna
IIT Patna
Bihta, Bihar
Sona College Of Technology
Sona College Of Technology
Salem, Tamil Nadu
Kumaraguru College Of Technology
Kumaraguru College Of Technology
Coimbatore, Tamil Nadu
Seshadri Rao Gudlavalleru Engineering College
Seshadri Rao Gudlavalleru Engineering College
Andhra Pradesh
PSGR Krishnammal College For Women
PSGR Krishnammal College For Women
Coimbatore, Tamil Nadu
Indian Institute Of Information Technology
Indian Institute Of Information Technology
Una, Himachal Pradesh
Akshaya Institute Of Technology
Akshaya Institute Of Technology
Tumakuru, Karnataka
Malla Reddy University
Malla Reddy University
Hyderabad, Telangana
NITTTR
NITTTR
Kolkata, West Bengal
Sathyabama Institute Of Science And Technology
Sathyabama Institute Of Science And Technology
Chennai, Tamil Nadu
D.Y. Patil University, Ramrao Adik Institute Of Technology
D.Y. Patil University, Ramrao Adik Institute Of Technology
Navi Mumbai
Manipal Institute Of Technology
Manipal Institute Of Technology
Manipal, Karnataka
Thiagarajar College Of Engineering
Thiagarajar College Of Engineering
Madurai, Tamil Nadu
SRM University
SRM University
Trichy, Tamil Nadu
MIT Institute Of Design
MIT Institute Of Design
Pune, MH
NITTTR
NITTTR
Chandigarh, Punjab
Vishwakarma University
Vishwakarma University
Pune, Maharashtra
Institute Of Aeronautical Engineering
Institute Of Aeronautical Engineering
Hyderabad, Telangana
Bennett University
Bennett University
Greater Noida, UP
DMI College Of Engineering
DMI College Of Engineering
Chennai, Tamil Nadu
Vardhaman College Of Engineering
Vardhaman College Of Engineering
Hyderabad, Telangana
SRM University
SRM University
Chennai, Tamil Nadu
K L Deemed To Be University
K L Deemed To Be University
Hyderabad, Telangana
Avantika University
Avantika University
Madhya Pradesh
G.H. Raisoni College Of Engineering
G.H. Raisoni College Of Engineering
Nagpur
G H Raisoni College Of Engineering And Management
G H Raisoni College Of Engineering And Management
Pune
Hyderabad Institute Of Technology And Management
Hyderabad Institute Of Technology And Management
Hyderabad, Telangana
Indian Institute Of Technology (BHU)
Indian Institute Of Technology (BHU)
Varanasi, Uttar Pradesh
Indian Institute Of Technology Delhi
Indian Institute Of Technology Delhi
New Delhi
JK Lakshmipat University
JK Lakshmipat University
Jaipur, Rajasthan
Model Institute Of Engineering And Technology (MIET)
Model Institute Of Engineering And Technology (MIET)
Jammu and Kashmir
MIT School Of Engineering
MIT School Of Engineering
Pune
National Council Of Science Museums
National Council Of Science Museums
Kolkata, West Bengal
National Institute Of Design
National Institute Of Design
Assam

From Academic Year 2023-24, All India Council for Technical Education (AICTE) has approved "Virtual and Augmented Reality" as Minor’s Degree / Hons for Engineering Colleges.

Download AICTE Handbook

AR VR Courses & Services for Colleges

AR VR Training courses are handled either via Physical classes at your venue or by Online mode as required. Course curriculum delivery, Performance Tracking, Exams & Evaluation are handled through our Learning Management System (LMS).

Turnkey VR/AR lab setup

Turnkey VR/AR Lab Setup

Design, customisation and installation of an industry-standard AR/VR lab, with technical assistance to commission equipment and software, followed by ongoing technical support as required.

Specialization Major Minor Honours degree program

Specialisation, Major, Minor & Honours Programs

Delivered in association with the university, this track gives students project-based experience developing VR, AR and MR applications for Industry 4.0, earning academic credit through lab practicals and classroom instruction from industry experts.

Certification and diploma courses

Certification & Diploma Courses

One-week certificate programs and 3–6 month diploma courses, each built around project-based learning in developing VR/AR applications with a real-time engine, evaluated through submitted coursework and examination.

AR VR Metaverse Market Size

A market expanding across every sector

Independent research from PWC, Statista, IDC, Goldman Sachs and other analysts points to sustained, sector-wide growth in AR/VR adoption over the coming decade.

$1.5T
Potential contribution to the global economy by 2030 (PWC)
54%
5-year CAGR forecast for AR/VR spending (IDC)
$1.7T
Projected VR/AR market valuation by 2031 (Transparency Market Research)
$80B
Projected VR/AR market size by 2025 (Goldman Sachs)

Statista

AR, VR industry will be valued at $209 billion by 2022. The global augmented reality (AR), virtual reality (VR), and mixed reality (MR) market is forecast to reach 300 billion U.S. dollars by 2024.

Big Tech R&D

“Tens of billions” of AR VR related collective R&D are the investments made by the seven big companies. They are Facebook, Google, Amazon, Microsoft, Apple, Snap and Qualcomm. Meta (Facebook) is spending five billion/Year and Nvidia’s Market Opportunity will rise to ten billion in the Next 5 Years. Metaverse training, metaverse technology courses and a career in metaverse is expected to be a high growth area in the coming decade.

Fortune Business Insights

The global virtual reality in automotive market size was valued at $759.3 million in 2019 & is projected to reach $14,727.9 million by 2027, exhibiting a CAGR of 45.1%.

Metaverse Opportunity

From 180 billion in 2021, Market opportunity for Metaverse can reach USD 800 Billion by 2024 and 2.5 trillion by 2030. To give some context to this data, the current entire global energy market’s size is 2.95 trillion & the entire real estate’s market size is 1.81 trillion.

AR VR Jobs: Demands & Opportunities

Employers are hiring across every industry

The Industry Academic Alliance Program will allow students to follow their interests and gain professional knowledge out of them. Taking courses outside one’s own domain will always give a reason to find what interests the student and increases his employability. Top companies from every other industry are now hiring VR, AR applications engineers for engineering design visualizations, process simulations, manufacturing operations, maintenance support, logistics, training and safety application developments.

College students using VR headset with Manus VR glove Students learning VR developer skills
From first consultation to ongoing technical support

Your Engagement Plan with Us

Consultation Sessions

Our experts will give you industry insights and make you understand the need for VR, AR and MR training for the students. Consultation workshops and brainstorming sessions are organized either online or in-person.

01
02

Custom Solution Development

You will be sharing with us your custom requirements. Our experts will work out the best option, estimations of budget and timeline and share the technical proposals for review.

Hardware & Software setup

Upon purchase being made, the AR and VR labs will be fully set up at your institution with necessary software licenses and installation support. We will also help you in effective planning of the layout & interiors of your available space to convert it into a Hi-Tech XR experience centre.

03
04

Faculty Training

Courses are delivered and managed through our LMS platform. Project-based hands-on training is given to the faculty members who will be managing the AR VR labs and training the students.

Exams & Certification

Upon successful completion of the AR VR training, the candidates will be tested and certified accordingly. The evaluation will be based on project assignment submissions and through an online Multiple Choice Questions (MCQ) test.

05
06

Technical Support (AMC)

We give a performance guarantee for your purchased AR VR hardware, software and training support for the first year. Support for the following years is available through AMC

Plans

Our Success Assurance Plan

One-On-One Remote Tech Support

One-on-one technical support will be provided, through phone calls and video calls.

Bi-Monthly Online Seminars

Online sessions to address specific queries that have been raised by the faculty members.

Half-Yearly Physical Sessions at Major Metros

Provides hands-on demo, Industrial Updates, Latest trends on hardware & software tools and plugins.

Annual Competitions & Rewards

Theme based competitions will be conducted for the subscribed colleges with the distribution of awards.

Intern & Job Assistance

Resume referrals, Online orientation sessions for the interview preparation and interviews for potential candidates are arranged.

Expert Support

Technical experts will be supporting in Board of Studies / National & International Conferences / Joint proposal submissions and Research collaborations as part of the MoU.

About Us

Decades of immersive expertise

Fusion VR with its extensive experience in the immersive industrial VR AR MR Metaverse together with ARK Info Solutions that has the rich heritage in the technical education space brings you the best to fulfill this program’s needs.

Kalaignar Memorial — Digital Museum visitors wearing VR headsets

Fusion VR – An Overview

  • 2012 Entered the Industrial Virtual-Simulation space.
  • Effectively Contributing to the Govt of India in making the nation's AR/VR Policy.
  • Designed Award-winning VR Products for Private and Government agencies in India and across the world.
  • 2014 Launched ImmeX-Zone First ever VR product in India and Singapore. Developed indigenous VR-HMD, Dynamic Haptics & Effects integrated Simulation-Platform for an ultimate VR-Experience of that time.
  • Siliconindia 2018 - “20 Most Promising Virtual Reality Solution Providers”.
  • Forbes India 2019 - “Contributors in Shaping Modern India”.
  • Fortune India 2021 - “One of the Most Dynamic Companies to Maximize the Deployment of VR, AR, MR & Digital Twins”.

Amma Museum & Knowledge Park interactive exhibit

ARK Info Solutions - An Overview

  • ARK is a leading value-added distributor for Technology Products in India.
  • Presence in 100+ Locations.
  • 35+ Channel Partners, 350+ Subject Matter Experts.
  • 80K+ Happy Customers and 17+ Awards.
  • Represents 30+ Brands in Industry and Education Space

FAQ

Questions we hear often.

Everything you need to know. Can't find an answer?

IAAP is a structured collaboration that helps colleges and universities to build long-term capability in AR, VR and MR through infrastructure, curriculum support, faculty development, student training, projects, globally recognized certification options, technical consultation support in writing proposals and continuing industry engagement for internship and placements.

It helps institutions to move from AR VR technology awareness to practical academic adoption, enabling hands-on student learning, faculty capability, new courses, projects, research and innovation.

A lab provides infrastructure; IAAP in AR & VR Technology builds the academic ecosystem around it through a structured curriculum, instructor led in-person training, opportunity work in real world projects, technical support and mentorship to participate in competitions such as Smart India hack-a-thons and continuing engagement so the facility remains actively used.

Degree awarding institutions such as Universities, Engineering colleges, Arts and Science colleges, Design Schools, Architecture, Healthcare, Polytechnic, ITI and other higher-education institutions can participate, with scope adapted to their needs in the domain of Immersive AR & VR Technologies.

Schools, Engineering, Architecture, Design Schools, Healthcare Institutions, Media, Life Sciences, Management Studies, and other disciplines can use immersive technologies for interactive visualisation, simulation, training, and experiential learning. For schools, immersive technologies can make subjects such as Science, Mathematics, Geography, History, and Environmental Studies more interactive and engaging through 3D visualisation and virtual experiences.

Yes. Immersive technology can be introduced through credit courses, electives, value-added programs, laboratory components and project-based learning.

Yes, subject to institutional academic regulations and approvals, structured learning pathways can be designed with courses, labs and projects.

Yes. Institutions can begin with a focused course and expand based on student interest, faculty capability and outcomes.

Yes, Based on scope and expert availability, support can include curriculum discussions, Boards of Studies, advisory interactions and syllabus reviews.

Yes. A common technology foundation can be combined with department-specific applications such as digital twins, spatial visualisation, healthcare simulation and interactive development.

A typical setup includes AR Devices, VR & MR headsets, high-end development workstations, displays, networking, software platforms such as Unity and/or Unreal game engines and suitable lab space for teaching, training and experiences. The configuration depends on academic objectives and batch size.

Not necessarily. Existing laboratories can be assessed and upgraded where suitable through a gap analysis.

Yes, Depending on scope, support can cover solution design, hardware and software planning, installation, configuration, testing and academic enablement.

Capacity should be based on batch size, timetable, learning model and budget. Institutions can start with a focused setup and scale later.

Yes. VR supports fully immersive simulation, while MR blends digital content with the physical world. Together they broaden teaching, research and development possibilities.

Faculty development is the key in IAAP. A structured faculty training will be provided which can combine theoretical concepts, hands-on tools, application development, curriculum integration and project mentoring.

Yes. The objective is to build internal academic capability so that trained faculty can independently conduct immersive technology courses, laboratory sessions, and student projects. Faculty certification by respective OEMs such as Unity Associate Game Developer Certification further validates their skills and enhances their confidence to effectively teach and mentor students.

Yes. Faculty Development Programs can be conducted in online, offline, or blended formats, depending on the topic and engagement plan. However, we strongly encourage offline, instructor-led, hands-on training for more effective teaching and learning, particularly for practical AR, VR, and MR development skills.

Yes. Relevant industry and academic experts can be invited, subject to availability, to share their expertise, real-world applications, research directions, and industry experience. Since we provide AR and VR solutions across various industries, one of the key benefits of IAAP is the opportunity to bridge academia and industry through expert interactions during Faculty Development Programs, providing faculty with practical insights into current industry applications and emerging trends.

Yes, depending on program partnership scope, continuing engagement may include technical guidance, expert interactions, project discussions and refresher sessions.

Students can learn immersive AR & VR technology fundamentals, C# scripting, 3D environments, interaction design and application development, progressing toward practical projects.

IAAP emphasises hands-on learning through assignments, application development and projects.

Yes. Students can develop domain-oriented applications and prototypes for academic projects, participate in various national and international competitions and innovation activities in the domain of AR & VR technologies.

Yes. Upon successful completion of the in-person training program, participants can appear for an assessment and certification, based on the selected course, technology platform, and program structure. The badges and certification from the respective OEM help validate students' knowledge and practical skills in immersive technologies and can strengthen their academic profile, higher-education opportunities, and career readiness.

Yes. Such activities encourage students to apply skills, collaborate and demonstrate outcomes.

The IAAP ecosystem can support research in immersive learning, simulation, digital twins, human-computer interaction, spatial computing and domain applications.

Yes. Immersive interfaces can help users visualise and interact with engineering systems, processes, buildings and training scenarios.

Yes. The IAAP ecosystem can support institutions in project ideation, technical scoping, solution architecture, and proposal preparation for relevant research funding opportunities.

For example, we have extended technical support to IAAP member institutions in preparing proposals for funding schemes such as VGST (Government of Karnataka), AICTE MODROB, and DST-SHRI, among others. IAAP member institutions can submit their research proposals to the respective funding agencies, with grant approval determined by the merit of the proposal and the funding agency's eligibility and evaluation criteria.

Source: Unity for Humanity 2026

Yes. Promising projects can evolve into prototypes, proofs-of-concept or startup ideas through the institution's incubation ecosystem.

Yes. XR naturally connects software, design, engineering and domain expertise, enabling cross-department collaboration.

Opportunities span XR development, interactive development, 3D content, simulation, digital twins, visualisation, training applications and spatial computing.

Source: 2 million professionals by 2030 in AVGC XR

Internship opportunities may be facilitated based on availability, student readiness, project needs and institutional engagement terms; they should not be treated as guaranteed.

The program can support and assist employability through skills, projects, certifications and opportunity sharing where available, but does not guarantee employment.

Students combine technical learning with practical projects, teamwork, problem-solving and presentation of demonstrable outcomes.

Yes. Application examples, expert interactions and suitable problem statements can help connect learning with real-world practice.

Implementation generally covers discovery, scope definition, infrastructure planning, setup, faculty enablement, student activities and continuing engagement. Please contact our team for additional information by writing mail to [email protected]

Timelines depend on procurement, site readiness, infrastructure and academic scope; an implementation plan is prepared after requirements are understood. Typically, it will take four to six weeks for delivery, installation and to start the first phase of training program from the date of purchase order release.

Support can cover the agreed hardware, software and implementation scope, with terms defined in the proposal or agreement. The appropriate technical support will be provided to make the program successful at respective institution.

The IAAP is a subscription-based academic engagement program, typically offered for a defined period, with renewal options to ensure continued access to program benefits, academic support, training, certification, technical assistance, and industry engagement activities.

The AR/VR hardware and infrastructure purchased by the institution remain with the institution, while software licenses, support services, AMC, training, and other program benefits are governed by their respective subscription, license, warranty, and renewal terms.

Sustained utilisation comes from curriculum integration, trained faculty, student projects, research activities, workshops, and continuous academic engagement. As part of the IAAP, our technical team will collaborate with the institution to develop a structured implementation plan for effective utilisation of the lab throughout the year. A yearly roadmap and activity calendar will be jointly prepared, covering training, academic activities, projects, research, competitions, and other engagement initiatives. Progress and utilisation will be periodically reviewed and tracked to support continuous improvement and effective use of the facility.

Investment depends on infrastructure, type / model / make / number of the devices, software, training, curriculum support, services and engagement duration. A requirement-based proposal is therefore appropriate.

Infrastructure may involve one-time procurement, while software, support, training, certification fees may have defined subscription or renewal periods.

Yes. A focused first phase can establish capability and demonstrate outcomes before expansion.

Yes. Technical and academic scope can be aligned with institutional objectives and applicable procurement processes.

Yes. Institutions can review utilisation, projects, faculty capability and outcomes before adding advanced modules, devices or research initiatives.

Fusion VR brings two decades of rich, hands-on project development experience in immersive technologies, with practical expertise across education, entertainment, Chemical & Process Industries, Healthcare, government, defence, and other sectors. This extensive experience in developing and implementing real-world AR, VR, MR, simulation, and immersive applications is a key differentiator.

Through the IAAP, this real-world project development expertise is extended to academia, helping faculty and students move beyond theoretical learning and gain exposure to actual use cases, development methodologies, industry challenges, and application-oriented projects. This enables institutions to connect teaching, learning, research, and innovation with practical industry applications.

The entire educational engagement will happen through ARK Infosolutions.

ARK brings extensive experience in higher education, technology enablement, and industry–academia engagement. ARK supports institutional coordination, program implementation, faculty and student engagement, technology adoption, and continuous academic activities. With its strong network and experience working with educational institutions and global technology companies, ARK helps ensure the effective and sustained implementation of the IAAP through structured planning, periodic reviews, expert interactions, and continuous engagement throughout the program.

Yes. Fusion VR through its consortium partner ARK Infosolutions has established more than 100 AR & VR experiential labs for colleges and universities through IAAP.

Yes. Institutions can discuss objectives and, where feasible, explore demonstrations, solution presentations or reference interactions.

The first step is a discovery discussion covering academic objectives, departments, existing infrastructure, student strength, timeline and budget expectations.

VR AR Courses : Enroll Today!

Delivered online or at a physical venue, the program is structured to close the gap between classroom knowledge and workplace skill — giving students the hands-on experience that informs stronger career decisions.

The job demand is speculated to be increased very much in the upcoming years. So, learning now will be sure to add extra insight into the profession you want to pursue.

Career analysis during the study period will help to bridge the gap between knowledge and skill. The aim of this Industry Academic Alliance Program will be deciding intense training strategies that give the students hands-on experience in the field and the best AR VR courses and that would positively affect their career choices.

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