Is XR a practical reality in 2019…?!

Even though Virtual Reality (VR) was existing since the 1950s and the early versions of Augmented Reality (AR) appeared during the 1990s, they mainly came into the limelight ever since the launch of the Oculus headsets in 2013. The expectation for the mass VR adoption in social media went even higher after Facebook bought over Oculus during 2014. Foreseeing a massive user base, a variety of VR hardware started flooding the market, especially from big brands, such as, Sony, Samsung, Microsoft, and HTC, leaving us with more choices. Predictions During the initial Extended Reality (XR) wave in 2015, the global VR market was predicted to be in multiples of the AR market. However, the latest statistics and predictions report that the global revenue of AR is going to be almost double when compared to VR for the next three years, which sums up to USD 133 billion. In 2017, Gartner’s hype-cycle for emerging technologies placed VR in the slope of enlightenment predicting to reach the Plateau of Productivity (mass adoption) in the next 2 to 5 years. Additionally, AR got its place in the trough of disillusionment with the prediction for mass adoption in the next 5 to 10 years. But in the 2018 hype-cycle, surprisingly, VR was missing but Mixed Reality (MR) appeared as a newcomer in the trough of disillusionmentalong with AR. Later, it was clarified that since VR was considered as mature technology, it had been removed from the hype-cycle, which only deals with emerging technologies. So, which is true? Is AR really overtaking VR? Is it right to consider VR as mature technology? If so,...